Friday, September 04, 2009
Saturday, July 18, 2009
Saturday, March 21, 2009
Friday, February 27, 2009
Album Design: The Tony Head Experience
Algorithm has just completed the much anticipated (and long overdue) album design for UK-based indie legends The Tony Head Experience. Check out some sample songs over at their MySpace page.
Wednesday, February 25, 2009
Facebook Album Art Challenge
To Do This
1 - Go to Wikipedia. Hit “random”
or click http://en.wikipedia.org/wiki/Special:Random
The first random Wikipedia article you get is the name of your band.
2 - Go to Quotations Page and select "random quotations"
or click http://www.quotationspage.com/random.php3
The last four or five words of the very last quote on the page is the title of your first album.
3 - Go to Flickr and click on “explore the last seven days”
or click http://www.flickr.com/explore/interesting/7days
Third picture, no matter what it is, will be your album cover.
4 - Use Photoshop or similar to put it all together.
5 - Post it to FB with this text in the "caption" or "comment" and TAG the friends you want to join in.
Tuesday, February 24, 2009
From The Archives: Amsterdam 1998
Presentation at De Geuzen Art Space, Amsterdam
“From Kindergarten to Total Carnage” was a presentation by artist Matthew Shadbolt . The name refers directly to the level of skill a player chooses when playing particular computer games. The simple and most basic level is ‘kindergarten’ and the most difficult is and usually results in ‘total carnage’.
With a large beam projection from the computer, Shadbolt guided the audience through some of the earliest computer games discussing the challenges of “Pong” where minimalist vertical lines engage in a bout of tennis in the black void. And from this very rudimentary stage in game development he moved to the more recent and sophisticated “Deep Blue” project, a computerised simulated chess partner that continues to challenge the greatest chess champions today. While laying out this history of gaming, he referred to classic representations of artificial intelligence in films such as the benign “R2D2” in “Star Wars” and the feminine mechanical body in “Metropolis”. He illustrated the dystopic image of technology by looking at “HAL/9000”, the rebellious computer in Stanley Kubrick’s “2001- A Space Odyssey” which rages out of control turning against its creator, man. For Shadbolt, these cinematic archetypes reveal our hopeful expectations as well as our anxieties with regards to the development of computer technology.
“From Kindergarten to Total Carnage” was a presentation by artist Matthew Shadbolt . The name refers directly to the level of skill a player chooses when playing particular computer games. The simple and most basic level is ‘kindergarten’ and the most difficult is and usually results in ‘total carnage’.
With a large beam projection from the computer, Shadbolt guided the audience through some of the earliest computer games discussing the challenges of “Pong” where minimalist vertical lines engage in a bout of tennis in the black void. And from this very rudimentary stage in game development he moved to the more recent and sophisticated “Deep Blue” project, a computerised simulated chess partner that continues to challenge the greatest chess champions today. While laying out this history of gaming, he referred to classic representations of artificial intelligence in films such as the benign “R2D2” in “Star Wars” and the feminine mechanical body in “Metropolis”. He illustrated the dystopic image of technology by looking at “HAL/9000”, the rebellious computer in Stanley Kubrick’s “2001- A Space Odyssey” which rages out of control turning against its creator, man. For Shadbolt, these cinematic archetypes reveal our hopeful expectations as well as our anxieties with regards to the development of computer technology.